Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
▼Ndl | |
CCircleShape | A circle shape |
CClock | A class that handles the passing of time within the program |
CColor | A class used to describe a RGBA color |
CDrawable | The base class for any object that can be drawn to the screen |
CLine | A simple class responsible for the line object |
CMusic | A class that handles the playback of opus audio files |
CRect | A class that represents a bounding box |
CRectangleShape | A rectangle shape |
CRenderWindow | A interface for rendering. Includes both top and bottoms screens as targets |
CShape | The base class for any shape |
CSprite | A class used to handle the drawing and transformation of sprites |
CSpriteSheet | A class used to load and contain t3x formatted spritesheets |
CText | A class used to handle the transformation and drawing of visible text |
CTextBuffer | Used to contain text objects. This class is required for the Text object to operate |
CTime | A class that handles the conversion of time values |
CTransformable | A base class for anything that has a position on the screen |
CVector2 | Used to contain a set of two numbers |
CView | Used as a camera-like object to move the screen view to different positions in world coordinates |